Cogl.Framebuffer.prototype.set_depth_texture_enabled

function set_depth_texture_enabled(enabled: Cogl.Bool): void {
    // Gjs wrapper for cogl_framebuffer_set_depth_texture_enabled()
}
  

If enabled is #TRUE, the depth buffer used when rendering to framebuffer is available as a texture. You can retrieve the texture with Cogl.Framebuffer.prototype.get_depth_texture.

<note>It's possible that your GPU does not support depth textures. You should check the Cogl.FeatureID.ogl_feature_id_depth_texture feature before using this function.</note> <note>It's not valid to call this function after the framebuffer has been allocated as the creation of the depth texture is done at allocation time. </note>

Since 1.14

enabled

TRUE or FALSE