Cogl.Framebuffer.prototype.get_depth_texture
function get_depth_texture(): Cogl.Texture {
// Gjs wrapper for cogl_framebuffer_get_depth_texture()
}
Retrieves the depth buffer of framebuffer as a Cogl.Texture. You need to call cogl_framebuffer_get_depth_texture(fb, TRUE); before using this function.
<note>Calling this function implicitely allocates the framebuffer.</note> <note>The texture returned stays valid as long as the framebuffer stays valid.</note>
Since 1.14
- Returns
the depth texture