Cogl.Framebuffer.prototype.get_samples_per_pixel

function get_samples_per_pixel(): Number(gint) {
    // Gjs wrapper for cogl_framebuffer_get_samples_per_pixel()
}
  

Gets the number of points that are sampled per-pixel when rasterizing geometry. Usually by default this will return 0 which means that single-sample not multisample rendering has been chosen. When using a GPU supporting multisample rendering it's possible to increase the number of samples per pixel using Cogl.Framebuffer.prototype.set_samples_per_pixel.

Calling Cogl.Framebuffer.prototype.get_samples_per_pixel before the framebuffer has been allocated will simply return the value set using Cogl.Framebuffer.prototype.set_samples_per_pixel. After the framebuffer has been allocated the value will reflect the actual number of samples that will be made by the GPU.

Since 1.10

Returns

The number of point samples made per pixel when rasterizing geometry or 0 if single-sample rendering has been chosen.