Gio.UnixSocketAddressType
The type of name used by a Gio.UnixSocketAddress. Gio.UnixSocketAddressType.path indicates a traditional unix domain socket bound to a filesystem path. Gio.UnixSocketAddressType.anonymous indicates a socket not bound to any name (eg, a client-side socket, or a socket created with socketpair()).
For abstract sockets, there are two incompatible ways of naming them; the man pages suggest using the entire <literal>struct sockaddr_un</literal> as the name, padding the unused parts of the %sun_path field with zeroes; this corresponds to Gio.UnixSocketAddressType.abstract_padded. However, many programs instead just use a portion of %sun_path, and pass an appropriate smaller length to bind() or connect(). This is Gio.UnixSocketAddressType.abstract.
Since 2.26
- UnixSocketAddressType.INVALID
invalid
- UnixSocketAddressType.ANONYMOUS
anonymous
- UnixSocketAddressType.PATH
a filesystem path
- UnixSocketAddressType.ABSTRACT
an abstract name
- UnixSocketAddressType.ABSTRACT_PADDED
an abstract name, 0-padded to the full length of a unix socket name