Gio.SocketListener.prototype.accept_finish
function accept_finish(result: Gio.AsyncResult): [return_value: Gio.SocketConnection, source_object: GObject.Object] { // Gjs wrapper for g_socket_listener_accept_finish() }
Finishes an async accept operation. See Gio.SocketListener.prototype.accept_async
Since 2.22
- result
- return_value
a Gio.SocketConnection on success, null on error.
- source_object
Optional GObject.Object identifying this source