Gio.SocketClient.prototype.connect_finish
function connect_finish(result: Gio.AsyncResult): Gio.SocketConnection { // Gjs wrapper for g_socket_client_connect_finish() }
Finishes an async connect operation. See Gio.SocketClient.prototype.connect_async
Since 2.22
- result
- Returns
a Gio.SocketConnection on success, null on error.