Gio.SocketClient.prototype.connect_async

function connect_async(connectable: Gio.SocketConnectable, cancellable: Gio.Cancellable, callback: Gio.AsyncReadyCallback): void {
    // Gjs wrapper for g_socket_client_connect_async()
}
  

This is the asynchronous version of Gio.SocketClient.prototype.connect.

When the operation is finished callback will be called. You can then call Gio.SocketClient.prototype.connect_finish to get the result of the operation.

Since 2.22

connectable

a Gio.SocketConnectable specifying the remote address.

cancellable

a Gio.Cancellable, or null

callback

a Gio.AsyncReadyCallback