Gio.Socket.prototype.close

function close(): Boolean {
    // Gjs wrapper for g_socket_close()
}
  

Closes the socket, shutting down any active connection.

Closing a socket does not wait for all outstanding I/O operations to finish, so the caller should not rely on them to be guaranteed to complete even if the close returns with no error.

Once the socket is closed, all other operations will return Gio.IOErrorEnum.closed. Closing a socket multiple times will not return an error.

Sockets will be automatically closed when the last reference is dropped, but you might want to call this function to make sure resources are released as early as possible.

Beware that due to the way that TCP works, it is possible for recently-sent data to be lost if either you close a socket while the GLib.IOCondition.in condition is set, or else if the remote connection tries to send something to you after you close the socket but before it has finished reading all of the data you sent. There is no easy generic way to avoid this problem; the easiest fix is to design the network protocol such that the client will never send data "out of turn". Another solution is for the server to half-close the connection by calling Gio.Socket.prototype.shutdown with only the @shutdown_write flag set, and then wait for the client to notice this and close its side of the connection, after which the server can safely call Gio.Socket.prototype.close. (This is what Gio.TcpConnection does if you call Gio.TcpConnection.prototype.set_graceful_disconnect. But of course, this only works if the client will close its connection after the server does.)

Since 2.22

Returns

true on success, false on error