GObject.WeakRef

const GObject = imports.gi.GObject;

let weakRef = new GObject.WeakRef();
  

A structure containing a weak reference to a GObject.Object. It can either be empty (i.e. point to null), or point to an object for as long as at least one "strong" reference to that object exists. Before the object's GObject.ObjectClass.dispose method is called, every GObject.WeakRef associated with becomes empty (i.e. points to null).

Like GObject.Value, GObject.WeakRef can be statically allocated, stack- or heap-allocated, or embedded in larger structures.

Unlike GObject.Object.weak_ref and GObject.Object.add_weak_pointer, this weak reference is thread-safe: converting a weak pointer to a reference is atomic with respect to invalidation of weak pointers to destroyed objects.

If the object's GObject.ObjectClass.dispose method results in additional references to the object being held, any #GWeakRefs taken before it was disposed will continue to point to null. If #GWeakRefs are taken after the object is disposed and re-referenced, they will continue to point to it until its refcount goes back to zero, at which point they too will be invalidated.