Cogl.Framebuffer.prototype.rotate
function rotate(angle: Number(gfloat), x: Number(gfloat), y: Number(gfloat), z: Number(gfloat)): void { // Gjs wrapper for cogl_framebuffer_rotate() }
Multiplies the current model-view matrix by one that rotates the model around the axis-vector specified by x, y and z. The rotation follows the right-hand thumb rule so for example rotating by 10 degrees about the axis-vector (0, 0, 1) causes a small counter-clockwise rotation.
Since 1.10
- angle
Angle in degrees to rotate.
- x
X-component of vertex to rotate around.
- y
Y-component of vertex to rotate around.
- z
Z-component of vertex to rotate around.