Cogl.Framebuffer.prototype.frustum

function frustum(left: Number(gfloat), right: Number(gfloat), bottom: Number(gfloat), top: Number(gfloat), z_near: Number(gfloat), z_far: Number(gfloat)): void {
    // Gjs wrapper for cogl_framebuffer_frustum()
}
  

Replaces the current projection matrix with a perspective matrix for a given viewing frustum defined by 4 side clip planes that all cross through the origin and 2 near and far clip planes.

Since 1.10

left

X position of the left clipping plane where it intersects the near clipping plane

right

X position of the right clipping plane where it intersects the near clipping plane

bottom

Y position of the bottom clipping plane where it intersects the near clipping plane

top

Y position of the top clipping plane where it intersects the near clipping plane

z_near

The distance to the near clipping plane (Must be positive)

z_far

The distance to the far clipping plane (Must be positive)