Gio.SocketType
Flags used when creating a Gio.Socket. Some protocols may not implement all the socket types.
Since 2.22
- SocketType.INVALID
Type unknown or wrong
- SocketType.STREAM
Reliable connection-based byte streams (e.g. TCP).
- SocketType.DATAGRAM
Connectionless, unreliable datagram passing. (e.g. UDP)
- SocketType.SEQPACKET
Reliable connection-based passing of datagrams of fixed maximum length (e.g. SCTP).