Gio.SocketListener.prototype.add_socket

function add_socket(socket: Gio.Socket, source_object: GObject.Object): Boolean {
    // Gjs wrapper for g_socket_listener_add_socket()
}
  

Adds socket to the set of sockets that we try to accept new clients from. The socket must be bound to a local address and listened to.

source_object will be passed out in the various calls to accept to identify this particular source, which is useful if you're listening on multiple addresses and do different things depending on what address is connected to.

Since 2.22

socket

a listening Gio.Socket

source_object

Optional GObject.Object identifying this source

Returns

true on success, false on error.