Gio.SocketConnection.prototype.connect_finish
function connect_finish(result: Gio.AsyncResult): Boolean {
// Gjs wrapper for g_socket_connection_connect_finish()
}
Gets the result of a Gio.SocketConnection.prototype.connect_async call.
Since 2.32
- result
the Gio.AsyncResult
- Returns
true if the connection succeeded, false on error