Gio.SocketClientEvent
Describes an event occurring on a Gio.SocketClient. See the Gio.SocketClient::event signal for more details.
Additional values may be added to this type in the future.
Since 2.32
- SocketClientEvent.RESOLVING
 The client is doing a DNS lookup.
- SocketClientEvent.RESOLVED
 The client has completed a DNS lookup.
- SocketClientEvent.CONNECTING
 The client is connecting to a remote host (either a proxy or the destination server).
- SocketClientEvent.CONNECTED
 The client has connected to a remote host.
- SocketClientEvent.PROXY_NEGOTIATING
 The client is negotiating with a proxy to connect to the destination server.
- SocketClientEvent.PROXY_NEGOTIATED
 The client has negotiated with the proxy server.
- SocketClientEvent.TLS_HANDSHAKING
 The client is performing a TLS handshake.
- SocketClientEvent.TLS_HANDSHAKED
 The client has performed a TLS handshake.
- SocketClientEvent.COMPLETE
 The client is done with a particular Gio.SocketConnectable.