Gio.Settings::changed
connect('changed', function (settings, key: String, ): void);
The "changed" signal is emitted when a key has potentially changed. You should call one of the Gio.Settings.get calls to check the new value.
This signal supports detailed connections. You can connect to the detailed signal "changed::x" in order to only receive callbacks when key "x" changes.
- settings
instance of Gio.Settings that is emitting the signal
- key
the name of the key that changed