Gio.ActionMap.prototype.add_action_entries

function add_action_entries(entries: Array(Gio.ActionEntry), user_data: void): void {
    // Gjs wrapper for g_action_map_add_action_entries()
}
  

A convenience function for creating multiple Gio.SimpleAction instances and adding them to a Gio.ActionMap.

Each action is constructed as per one Gio.ActionEntry.

|[<!-- language="C" --> static void activate_quit (GSimpleAction *simple, GVariant *parameter, gpointer user_data) { exit (0); }

static void activate_print_string (GSimpleAction *simple, GVariant *parameter, gpointer user_data) { g_print ("%s\n", g_variant_get_string (parameter, NULL)); }

static GActionGroup * create_action_group (void) { const GActionEntry entries[] = { { "quit", activate_quit }, { "print-string", activate_print_string, "s" } }; GSimpleActionGroup *group;

group = g_simple_action_group_new (); g_action_map_add_action_entries (G_ACTION_MAP (group), entries, G_N_ELEMENTS (entries), NULL);

return G_ACTION_GROUP (group); } ]|

Since 2.32

entries

a pointer to the first item in an array of Gio.ActionEntry structs

user_data

the user data for signal connections