Cogl.is_texture_2d_sliced
function is_texture_2d_sliced(object: void): Cogl.Bool {
// Gjs wrapper for cogl_is_texture_2d_sliced()
}
Gets whether the given object references a Cogl.Texture2DSliced.
Since 1.10
- object
A Cogl.Object pointer
- Returns
true if the object references a Cogl.Texture2DSliced and false otherwise.