Cogl.is_texture_2d_sliced

function is_texture_2d_sliced(object: void): Cogl.Bool {
    // Gjs wrapper for cogl_is_texture_2d_sliced()
}
  

Gets whether the given object references a Cogl.Texture2DSliced.

Since 1.10

object

A Cogl.Object pointer

Returns

true if the object references a Cogl.Texture2DSliced and false otherwise.