Cogl.Texture.prototype.set_region_from_bitmap

function set_region_from_bitmap(src_x: Number(gint), src_y: Number(gint), dst_x: Number(gint), dst_y: Number(gint), dst_width: Number(guint), dst_height: Number(guint), bitmap: Cogl.Bitmap): Cogl.Bool {
    // Gjs wrapper for cogl_texture_set_region_from_bitmap()
}
  

Copies a specified source region from bitmap to the position (src_x, src_y) of the given destination texture @handle.

<note>The region updated can't be larger than the source bitmap</note>

Since 1.8

src_x

upper left coordinate to use from the source bitmap.

src_y

upper left coordinate to use from the source bitmap

dst_x

upper left destination horizontal coordinate.

dst_y

upper left destination vertical coordinate.

dst_width

width of destination region to write. (Must be less than or equal to the bitmap width)

dst_height

height of destination region to write. (Must be less than or equal to the bitmap height)

bitmap

The source bitmap to read from

Returns

true if the subregion upload was successful, and false otherwise