Cogl.Renderer.prototype.set_winsys_id

function set_winsys_id(winsys_id: Cogl.WinsysID): void {
    // Gjs wrapper for cogl_renderer_set_winsys_id()
}
  

This allows you to explicitly select a winsys backend to use instead of letting Cogl automatically select a backend.

if you select an unsupported backend then Cogl.Renderer.prototype.connect will fail and report an error.

This may only be called on an un-connected Cogl.Renderer.

winsys_id

An ID of the winsys you explicitly want to use.