Cogl.Quaternion.prototype.init_from_angle_vector
function init_from_angle_vector(angle: Number(gfloat), axis3f: Number(gfloat)): void { // Gjs wrapper for cogl_quaternion_init_from_angle_vector() }
Initializes a quaternion that rotates angle degrees around the given @axis vector. The axis vector does not need to be normalized.
Since 2.0
- angle
The angle to rotate around axis3f
- axis3f
your 3 component axis vector about which you want to rotate.