Cogl.Quaternion.prototype.init

function init(angle: Number(gfloat), x: Number(gfloat), y: Number(gfloat), z: Number(gfloat)): void {
    // Gjs wrapper for cogl_quaternion_init()
}
  

Initializes a quaternion that rotates angle degrees around the axis vector (x, y, z). The axis vector does not need to be normalized.

Since 2.0

angle

The angle you want to rotate around the given axis

x

The x component of your axis vector about which you want to rotate.

y

The y component of your axis vector about which you want to rotate.

z

The z component of your axis vector about which you want to rotate.