Cogl.Quaternion.equal
function equal(v1: void, v2: void): Cogl.Bool {
// Gjs wrapper for cogl_quaternion_equal()
}
Compares that all the components of quaternions @a and @b are equal.
An epsilon value is not used to compare the float components, but the == operator is at least used so that 0 and -0 are considered equal.
Since 2.0
- v1
- v2
- Returns
true if the quaternions are equal else false.