Cogl.Quaternion.z
Quaternion.z: Number(gfloat) (Read / Write)
based on the angle of rotation and z component of the axis of rotation it is sin(𝜃/2)*axis.z
Quaternion.z: Number(gfloat) (Read / Write)
based on the angle of rotation and z component of the axis of rotation it is sin(𝜃/2)*axis.z