Cogl.Quaternion.y
Quaternion.y: Number(gfloat) (Read / Write)
based on the angle of rotation and y component of the axis of rotation it is sin(𝜃/2)*axis.y
Quaternion.y: Number(gfloat) (Read / Write)
based on the angle of rotation and y component of the axis of rotation it is sin(𝜃/2)*axis.y