Cogl.Quaternion.x
Quaternion.x: Number(gfloat) (Read / Write)
based on the angle of rotation and x component of the axis of rotation it is sin(𝜃/2)*axis.x
Quaternion.x: Number(gfloat) (Read / Write)
based on the angle of rotation and x component of the axis of rotation it is sin(𝜃/2)*axis.x