Cogl.Pipeline.prototype.set_uniform_1i
function set_uniform_1i(uniform_location: Number(gint), value: Number(gint)): void { // Gjs wrapper for cogl_pipeline_set_uniform_1i() }
Sets a new value for the uniform at uniform_location. If this pipeline has a user program attached and is later used as a source for drawing, the given value will be assigned to the uniform which can be accessed from the shader's source. The value for uniform_location should be retrieved from the string name of the uniform by calling Cogl.Pipeline.prototype.get_uniform_location.
This function should be used to set uniforms that are of type int. It can also be used to set a single member of a int array uniform or a sampler uniform.
Since 2.0
- uniform_location
The uniform's location identifier
- value
The new value for the uniform