Cogl.Pipeline.prototype.set_uniform_1f

function set_uniform_1f(uniform_location: Number(gint), value: Number(gfloat)): void {
    // Gjs wrapper for cogl_pipeline_set_uniform_1f()
}
  

Sets a new value for the uniform at uniform_location. If this pipeline has a user program attached and is later used as a source for drawing, the given value will be assigned to the uniform which can be accessed from the shader's source. The value for uniform_location should be retrieved from the string name of the uniform by calling Cogl.Pipeline.prototype.get_uniform_location.

This function should be used to set uniforms that are of type float. It can also be used to set a single member of a float array uniform.

Since 2.0

uniform_location

The uniform's location identifier

value

The new value for the uniform