Cogl.Pipeline.prototype.set_shininess
function set_shininess(shininess: Number(gfloat)): void { // Gjs wrapper for cogl_pipeline_set_shininess() }
Sets the shininess of the pipeline, in the standard OpenGL lighting model, which determines the size of the specular highlights. A higher shininess will produce smaller highlights which makes the object appear more shiny.
The default value is 0.0
Since 2.0
- shininess
The desired shininess; must be >= 0.0