Cogl.Pipeline.prototype.set_layer_point_sprite_coords_enabled

function set_layer_point_sprite_coords_enabled(layer_index: Number(gint), enable: Cogl.Bool): Cogl.Bool {
    // Gjs wrapper for cogl_pipeline_set_layer_point_sprite_coords_enabled()
}
  

When rendering points, if enable is true then the texture coordinates for this layer will be replaced with coordinates that vary from 0.0 to 1.0 across the primitive. The top left of the point will have the coordinates 0.0,0.0 and the bottom right will have 1.0,1.0. If enable is false then the coordinates will be fixed for the entire point.

This function will only work if Cogl.FeatureID.ogl_feature_id_point_sprite is available. If the feature is not available then the function will return false and set @error.

Since 2.0

layer_index

the layer number to change.

enable

whether to enable point sprite coord generation.

Returns

true if the function succeeds, false otherwise.