Cogl.Pipeline.prototype.set_layer_combine_constant
function set_layer_combine_constant(layer_index: Number(gint), constant: Cogl.Color): void {
// Gjs wrapper for cogl_pipeline_set_layer_combine_constant()
}
When you are using the 'CONSTANT' color source in a layer combine description then you can use this function to define its value.
Since 2.0
- layer_index
Specifies the layer you want to specify a constant used for texture combining
- constant
The constant color you want