Cogl.Pipeline.prototype.set_emission
function set_emission(emission: Cogl.Color): void {
// Gjs wrapper for cogl_pipeline_set_emission()
}
Sets the pipeline's emissive color, in the standard OpenGL lighting model. It will look like the surface is a light source emitting this color.
The default value is (0.0, 0.0, 0.0, 1.0)
Since 2.0
- emission
The components of the desired emissive color