Cogl.Pipeline.prototype.set_emission

function set_emission(emission: Cogl.Color): void {
    // Gjs wrapper for cogl_pipeline_set_emission()
}
  

Sets the pipeline's emissive color, in the standard OpenGL lighting model. It will look like the surface is a light source emitting this color.

The default value is (0.0, 0.0, 0.0, 1.0)

Since 2.0

emission

The components of the desired emissive color