Cogl.Pipeline.prototype.set_diffuse

function set_diffuse(diffuse: Cogl.Color): void {
    // Gjs wrapper for cogl_pipeline_set_diffuse()
}
  

Sets the pipeline's diffuse color, in the standard OpenGL lighting model. The diffuse color is most intense where the light hits the surface directly - perpendicular to the surface.

The default value is (0.8, 0.8, 0.8, 1.0)

Since 2.0

diffuse

The components of the desired diffuse color