Cogl.OnscreenTemplate.prototype.set_samples_per_pixel
function set_samples_per_pixel(n: Number(gint)): void { // Gjs wrapper for cogl_onscreen_template_set_samples_per_pixel() }
Requires that any future CoglOnscreen framebuffers derived from this template must support making at least n samples per pixel which will all contribute to the final resolved color for that pixel.
By default this value is usually set to 0 and that is referred to as "single-sample" rendering. A value of 1 or greater is referred to as "multisample" rendering.
<note>There are some semantic differences between single-sample rendering and multisampling with just 1 point sample such as it being redundant to use the Cogl.Framebuffer.prototype.resolve_samples and Cogl.Framebuffer.prototype.resolve_samples_region apis with single-sample rendering.</note>
Since 1.10
- n
The minimum number of samples per pixel