Cogl.Matrix.prototype.rotate

function rotate(angle: Number(gfloat), x: Number(gfloat), y: Number(gfloat), z: Number(gfloat)): void {
    // Gjs wrapper for cogl_matrix_rotate()
}
  

Multiplies matrix with a rotation matrix that applies a rotation of angle degrees around the specified 3D vector.

angle

The angle you want to rotate in degrees

x

X component of your rotation vector

y

Y component of your rotation vector

z

Z component of your rotation vector