Cogl.Matrix.prototype.frustum

function frustum(left: Number(gfloat), right: Number(gfloat), bottom: Number(gfloat), top: Number(gfloat), z_near: Number(gfloat), z_far: Number(gfloat)): void {
    // Gjs wrapper for cogl_matrix_frustum()
}
  

Multiplies matrix by the given frustum perspective matrix.

left

X position of the left clipping plane where it intersects the near clipping plane

right

X position of the right clipping plane where it intersects the near clipping plane

bottom

Y position of the bottom clipping plane where it intersects the near clipping plane

top

Y position of the top clipping plane where it intersects the near clipping plane

z_near

The distance to the near clipping plane (Must be positive)

z_far

The distance to the far clipping plane (Must be positive)