Cogl.FrameEvent

Identifiers that are passed to Cogl.FrameCallback functions (registered using Cogl.Onscreen.prototype.add_frame_callback) that mark the progression of a frame in some way which usually means that new information will have been accumulated in the frame's corresponding Cogl.FrameInfo object.

The last event that will be sent for a frame will be a @COGL_FRAME_EVENT_COMPLETE event and so these are a good opportunity to collect statistics about a frame since the Cogl.FrameInfo should hold the most data at this point.

<note>A frame may not be completed before the next frame can start so applications should avoid needing to collect all statistics for a particular frame before they can start a new frame.</note>

Since 1.14

FrameEvent.SYNC

Notifies that the system compositor has acknowledged a frame and is ready for a new frame to be created.

FrameEvent.COMPLETE

Notifies that a frame has ended. This is a good time for applications to collect statistics about the frame since the Cogl.FrameInfo should hold the most data at this point. No other events should be expected after a @COGL_FRAME_EVENT_COMPLETE event.