Cogl.ColorMask
Defines a bit mask of color channels. This can be used with Cogl.Pipeline.prototype.set_color_mask for example to define which color channels should be written to the current framebuffer when drawing something.
- ColorMask.NONE
None of the color channels are masked
- ColorMask.RED
Masks the red color channel
- ColorMask.GREEN
Masks the green color channel
- ColorMask.BLUE
Masks the blue color channel
- ColorMask.ALPHA
Masks the alpha color channel
- ColorMask.ALL
All of the color channels are masked