Cogl.Attribute.new_const_4f
function new_const_4f(context: Cogl.Context, name: String, component0: Number(gfloat), component1: Number(gfloat), component2: Number(gfloat), component3: Number(gfloat)): Cogl.Attribute { // Gjs wrapper for cogl_attribute_new_const_4f() }
Creates a new, 4 component, attribute whose value remains constant across all the vertices of a primitive without needing to duplicate the value for each vertex.
The constants (component0, component1, component2, @constant3) represent a 4 component float vector which should have a corresponding declaration in GLSL code like:
[| attribute vec4 name; |]
unless one of the built in names "cogl_color_in", "cogl_tex_coord0_in or "cogl_tex_coord1_in" etc is being used where no explicit GLSL declaration need be made.
- context
- name
The name of the attribute (used to reference it from GLSL)
- component0
The first component of a 4 component vector
- component1
The second component of a 4 component vector
- component2
The third component of a 4 component vector
- component3
The fourth component of a 4 component vector
- Returns
A newly allocated Cogl.Attribute representing the given constant vector.