Cogl.Attribute.new_const_1f
function new_const_1f(context: Cogl.Context, name: String, value: Number(gfloat)): Cogl.Attribute { // Gjs wrapper for cogl_attribute_new_const_1f() }
Creates a new, single component, attribute whose value remains constant across all the vertices of a primitive without needing to duplicate the value for each vertex.
The constant value is a single precision floating point scalar which should have a corresponding declaration in GLSL code like:
[| attribute float name; |]
- context
- name
The name of the attribute (used to reference it from GLSL)
- value
The constant value for the attribute
- Returns
A newly allocated Cogl.Attribute representing the given constant value.